SMAC WORLD
SMAC WORLD
OurSMAC - Home
2010 SMAC ADVENTURE RACE
Home
About
What Is AR
Membership Signup & Admin
Privacy Policy
SMAC Gear
Picture Video Gallery
Contact Us
Not For Profit
Forums
Training Sessions
A.R. Clubs
A.R. Certifications
Michigan Racing Scene
AR for Beginners

iRule
Sunnto Sports
HOME
CAM
Heavner Canoe
U Rent Em Canoe
Jeff Watters
ADVENTURE RACING CALENDARS

EQUESTRIAN

 

This part of the site is under construction. If you would to have the club add something to this section please forward your information to  Paul Piorkowski

 

 

Horseback Riding and Adventure Racing


by Keri Libbe

Horseback riding, while not always a part of adventure races, will be if the race location has access to horses that are suitable, and a place to ride them. This is the event most teams have the least amount of skill in. Most races in the Midwest use Western–style riding equipment (like cowboys), versus English–style riding equipment (like Prince Charles). Getting good instruction in either style is what is important. The team that not only can ride but also understand horse psychology will have the competitive edge.

The Basics

1. How to approach and lead a horse / basic horse etiquette: Its customary to lead from the left side, you need to walk level with the head (if you are in front the horse will follow you and so not stop) and it’s best to turn them away from you, or they are likely to tread on your feet.

2. Basic care and needs: preparing a horse for riding, water requirements, hoof care, and overworking. The type of events you will compete in will determine the level of care required.

3. How to saddle and bridle the horses, adjust the stirrups and tighten the girth. (Most riding stables will do this for you, but some races – as in one previous Eco-Challenge competitors had to catch their own horses first and saddling them.)

4. Riding positions and basic control: basic mounting and dismounting, signals for moving forward, turning, stopping and backward movement. Both the position and pressure of your legs, plus guidance from the reins directed the horse, so you use every bit of your body.
Don’t let anyone tell you it’s easy and the horse does all the work.

5. Speed and other issues: feeling comfortable riding a horse at a walk, trot (standing in the stirrups) and canter/gallop (rarely used in Adventure Racing). Get a feel for how your horse moves so you will be able to notice lameness or other potential problems.

a. How fast and far can they go? Trotting is a horse’s jog – they can trot about 5 mph. Most races will forbid anything faster. When a horse gets tired, like humans, it will slow down. Pay attention.

b. How do you tell when they are overheating? When a horse begins to sweat and “lather” you need to rest him. To cool him off, apply tepid (NOT cold) water to his head, neck, legs and buttocks.

c. How do you stop a runaway horse? There are a number of different answers – but the most common is to get the horse to slow by turning it in tighter and tighter circles. To do this, reach down and pull on one rein as you tell him to “whoa.” When asking your horse to stop, sit up straight and deep in the saddle, give him enough rein to turn his head, pull the rein back between your hip and knee, and look up. To help remind you to give with the one rein, slide your hand forward and grab a chunk of mane.

d. Is there a right way to fall? Yes. A controlled emergency dismount is the best. Drop the reins and grab mane hair. At this point you will bring your torso down a bit so that you can thrust your seat upward. Then while in this position swing your right leg over and then push off the horse using your hands and left knee. Avoid sticking out your arms or legs to soften the blow – they will most likely break in the process.

Horse psychology: do’s and don’ts.

a. Avoid sudden movement or approaching the horse from behind. Always be aware of things around you – be prepared – horses scare or “spook” easily, especially when they are not in their own environments.

b. Use a soothing voice and talk to your animal. Horses are like any other animal and respond to voice tone. Never yell at a horse or wave your arms at the animal.

c. Keep the pace reasonable and safe for the horses – walking or trotting. Watch for overheating.

d. Feeding / watering– horses eat when they rest. You won’t typically be feeding the horses while they are racing. Depending on the race, you may need to let the horses drink. Make sure the water is clean, as directed by the stable management. Don’t let your horse over drink, especially when they have just had a workout.

e. Avoid riding through tight places – between trees, gates, etc. – horses won’t watch your legs and leave room for them – there have been accidents where riders have be have been crushed against gate posts, trees and other obstacles.

f. Avoid trying to get your horse to jump anything!

g. Do not ride a horse with more than one rider.

h. Do not tie things on to the horse or saddle unless properly instructed by stable management.

7. Clothing: Wear comfortable, durable clothes you can move in and boots or high ankled shoes to protect the rubbing on your ankles, especially if you are going to be on the horse for a while. Bike shorts under pants will soften your ride.

Horse Strategy for Adventure Racing.

1. Consider the terrain – horses like trails. They can’t cross swamps. If the route is not specifically laid out for you, use your head when determining what is safe for you and the animal.

2.[/b] Let the horses establish who will lead – there is typically a hierarchical arrangement. Place the slowest horse somewhere in the middle – boldest in the lead and kicker in the back.

3. Ride/run configuration. If there are people running while you are riding, the runners should be out to the front of the horse where the horse can see them.

4. If there is any doubt about going over something, passing traffic, going over a bridge, or anything else that could “spook” your horse, get off and walk the animal through the questionable situation.

5. Night riding – avoid shining lights in the horses eyes or at shiny objects like signs, etc. that will spook the animal. It is best to not use lights unless necessary. Horses see better than we do at night and will see things we don’t that can spook them.

6. Determining who should ride. In general, if all members are not required to ride, you would put either your best rider or weakest runner on the horse, depending on the terrain and situation. Each situation is different and the answer is not always clear cut. Think about the situation and what is safest and best for the team, including the animal.



EQUESTRIAN RESOURCES

*   Brighton Riding Stable

*   Links To Michigan Clubs & Trails

*   Proud Lake Riders Association

*   Marilyn Elmendorf

*   Pontiac Lake Horseman's Association

*   Maybury State Park Trail Riders Association

*   Waterloo Horsemen’s Assn.

*   Highland Trail Riders Association

*   American Trail Horse Association

*   E-mail 248-624-6054

 

Adventur Race Reports
HOME
HOME
Not So Fast Adventures